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Documentation Index

Fetch the complete documentation index at: https://rive-editor-sidebar-reorg.mintlify.app/llms.txt

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GPUTextureView is declared in the shared “rive/gpu_types” builtin (loaded before rive/image) so that a single nominal type is used everywhere — both Image:view() and GPU render-pass APIs. Describes how a texture is sampled in a shader.

Constructors

new

new(desc: {min: Filter?, mag: Filter?, mipmap: Filter?, wrapU: WrapMode?, wrapV: WrapMode?, compare: CompareFunction?, maxAnisotropy: number?,}?) -> GPUSampler