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Documentation Index

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Public BindGroupLayout — describes the contract a BindGroup conforms to and a Pipeline references for one of its @group(N) slots. You typically don’t construct one directly. Two paths:
  1. Auto (default) — omit bindGroupLayouts on GPUPipeline.new and retrieve via pipeline:getBindGroupLayout(N) for GPUBindGroup.new. Mirrors WebGPU’s layout: 'auto'.
  2. Explicit — call GPUBindGroupLayout.new and pass the layout to N pipelines via bindGroupLayouts = { sharedLayout }. ONE BindGroup then binds across all those pipelines (e.g. a per-frame camera/lights group reused by many materials), avoiding per- pipeline BindGroup duplication and reducing descriptor traffic.

Constructors

new

new(desc: BindGroupLayoutDesc) -> GPUBindGroupLayout